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FPS Engine with Raylib and Bullet

This project is an attempt to create a first-person shooter (FPS) engine using Raylib integrated with Bullet physics engine along with AI navmesh. The goal is to enable the direct import of models into the engine, focusing on essential features needed for a small FPS engine. We might add BSP-based collision to see if there is a noticeable change in performance. PRs are welcome.

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A FPS Engine using Raylib and Bullet physics

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